![]() Many media outlets praised the mod's ambition and polish, though they often criticised its challenging levels. Īfterwards, the studio switched from being a mod team to being a standalone game development company in August 2016, releasing The Captives: Plot of the Demiurge in 2018, but shut down around December 2020. Portal Stories: VR, a virtual reality modification of Portal 2, was released on, and is a small campaign designed for the room-scale VR that SteamVR offers. The "Story Mode" puzzles became the new default, and the original puzzles were repurposed as an alternative, higher-difficulty setting known as "Advanced Mode". In response to complaints about the high difficulty level of the mod, the developers released a "Story Mode" campaign on August 31, 2015, with certain puzzles tweaked to reduce their difficulty. On June 25, 2015, the mod was released on Steam as a free download for owners of Portal 2, alongside some developer commentary videos on YouTube. During the whole process, the team consulted Valve for development advice. In a February 2015 developer update, Prism announced that they had to once again postpone the release. After being successfully green-lit, the developers started a new closed beta, which expanded every month with new players to gather more feedback. On Augthe mod advanced through the Steam Greenlight program. On June 20, 2014, the development team announced that they were aiming for a release in the first quarter of 2015, with support for Windows, OS X and Linux systems. The team also saw the addition of a new modeller and an extra level designer. The first closed beta was announced on August 4, 2013, leading to several maps being re-worked and updated to higher quality standards. After several delays, on March 21, 2013, it was announced that several maps had to be rebuilt to meet satisfactory quality, with several members of the team changing. ĭevelopment for the mod started in May 2011, with it originally being intended to launch in early 2012. Portal Stories: Mel was developed over the course of four years by a small independent team of Portal fans under the name Prism Studios. In a post-credits scene, AEGIS has enough power left to initiate one final fail-safe: waking up the test subject Chell by draining the reserve power so she can escape, setting up the events of Portal 2. At the top of the elevator, she finds the town where she entered Aperture in ruins. Mel hands in her portal gun to activate the exit elevator, and she bids Virgil goodbye. Mel enters the code to shut down AEGIS, but while doing so, she and Virgil learn that it was flooding the facility in an attempt to destroy GLaDOS's remains. Going through overgrown test chambers, they eventually arrive at AEGIS's central core and successfully disable it. Virgil realizes the only way for Mel to escape is to disable AEGIS. ![]() With GLaDOS absent, AEGIS attempts to track them through the facility to eliminate them, deeming them potential threats to Aperture's long-dead scientists. Virgil guides Mel through the remnants of the old facility, explaining that the destruction of GLaDOS in Portal caused most of the control systems in the facility to falter.Ĭontinuing upwards, they learn that the reserve power has caused a prototype security system, AEGIS, to become active. Soon, the impersonator admits that he is in fact a maintenance core named Virgil, and offers to help Mel escape in exchange for putting him back on a management rail. With the help of a Cave Johnson impostor, who tries to get her to think she is still in 1952, she finds a portal gun. After the test goes wrong and she is put in suspension for decades, Mel is woken up and finds much of the facility in disrepair. Aperture's CEO, Cave Johnson, speaks to Mel through prerecorded messages via intercom, informing her that she will take part in one of their smaller tests, the Aperture Innovators Short Term Relaxation Vault. She arrives by tram at the Aperture Science Innovators headquarters in Michigan, and makes her way through Aperture's company town and into a massive underground complex. Players take control of Mel, a German olympian who has been recruited as a test subject. ![]() ![]() Portal Stories: Mel is set in the dilapidated underground complex of Aperture Science.īased in the same universe as the official Portal games, the story is initially set in 1952, when Aperture Science is still a fledgling company. ![]()
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